Archive for the ‘Moon’ Category

Moon translation rebooted
A few people have been in touch to tell me about this, as far back as last October, but I’ve been a little bit distracted – not least by the fact that I no longer have the net at home. But enough about my problems… It seems that while this old Moon translation stalled, a new one is making much better progress. Actually, it looks as though the person doing the hacking is the same as on the new Captain Rainbow team. A good sign. And the person writing the translation is none other than Steve Martin. An even better sign. 😉

3DS e-shop delivers Lovedelic related games
If you have a 3DS then get yourself online and have a look at Freakyforms: Your Creations Alive! and Dillon’s Rolling Western.

The former is a rather ingenious little platform game that combines user generated content with Animal Crossing style fetch quests. It’s made by Hiroshi Moriyama the co-director of Chibi-Robo and has a similar feel in the way its world’s horizons gradually expand. There’s even a nice Chibi reference in there – remember the way a tin pan would randomly land on Chibi-Robo’s head when he tried to recharge? Well the joke is used again here. Maybe we can consider it a Moriyama meme in the same way Kenichi Nishi’s dog appeared in most of his games. If you have time then watch this Iwata Asks video with Motiyama, in which he explains Chibi-Robo’s influence on Freakyforms.

Dillon’s Rolling Western, meanwhile, was co-developed by Vanpool and only recently went live on the e-shop. I haven’t tried it yet for a couple of reasons – I don’t really care for tower defense games, and I’m low on cash – but I’d like to check this out purely because of Vanpool’s involvement. Dillon’s Rolling Western was announced a long time ago now so Nintendo has at least taken the time to polish it up. If you’ve played it then do let me know what it’s like in the comments below.

New Little King’s Story nearing release
Did I mention there’s a sequel to Little King’s Story? Whatever, it’s on its way to PlayStation Vita at the end of March (in Japan) and seems to be largely the same game but with a slightly more mature art style. What’s unclear is whether any of the original staff are involved. I don’t believe Yoshiro Kimura is and the permanently closed Cing certainly isn’t. The game is published by Konami and developed by the recently merged MarvelousAQL so I’m not sure if this strictly counts as ‘Lovedelic Life’ game. I’m sure it’ll still be a great game though, and if I had a Vita I’d definitely play it. A UK release was announced some time ago through Konami, though a firm release date is yet to be set.

Yasuhiro Wada forms new studio
Back when Harvert Moon (and Little King’s Story) creator Yasuhiro Wada left Grasshopper Manufacture, he went quiet for a little while. Now he’s on the scene again with a new studio called Toybox. The studio’s slogan is “We are gaming for Love, Peace and Earth”, which as a few people have noted is very Lovedelic. Yoshiro Kimura, a longtime Wada collaborator, left Grasshopper around the same time, so I assumed that he may also be involved with Toybox. But I’m told he isn’t. Nevertheless, I look forward to seeing what this studio comes up with.


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So the live Lovedelic reunion show has been and gone. I actually missed it since I was so busy at work (my last day before Christmas!) but all accounts indicate that the show was a huge success. A fairly large group of ex-Lovedelic team members gathered for fun and festivities in front of an online audience of around 800 die hard fans and auctioned off a bunch of rare, often unique, Moon and Lovedelic paraphernalia.

If, like me, you missed the event then you can catch a 2 hour recording here or browse GhaleonQ’s screen grabs of the auction here. Did the event do much to move along plans for the proposed sequel to Moon? I’m not seeing any evidence of that so far but it’s early days yet. These meetings have got to be a good sign, right?

In mostly unrelated news, by the way, I’d like to draw your attention to another grass roots sequel campaign going on right now. If you’re a fan of Sega’s Shining Force series (and why wouldn’t you be?) then you may like to head over to sos.shiningforcecentral.com where a group of fans are trying to convince Camelot to return to the series they created and develop the true Shining Force IV. Make it happen, for me!

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I’m not sure I understand all the details but something is definitely happening. Following the enormous response to the Twitter campaign to create a sequel to Moon, the game’s three core creators Kenichi Nishi, Taro Kudo and Yoshiro Kimura have been meeting to discuss how they might go about actually creating the game. The two photos shown here were taken by Nishi and Kimura to document the meeting. It really does seem that things may actually be put into motion.

In addition to this, the group has launched a Ustream live TV channel so that fans can join in on the next reunion. According to GhaleonQ, who has kindly filled me in on Twitter, the live event will be a celebration of the Lovedelic era and will feature a chance to win rare Lovedelic merchandise via auction. There will also be a live discussion about how a sequel to Moon may be made. The notes on the Ustream page mention that fans have been asking whether the sequel will come to  PSP, 3DS or download but Nishi’s comments seem to suggest that it’s far too early for that kind of talk. More interestingly, GhaleonQ tells me that Lovedelic itself is not being reformed but that if Moon 2 is made it will be a co-production between the three creators. This obviously means that Nishi’s Route24 and Kudo’s Vanpool will be involved but I’m unsure how Kimura will participate, having just moved to Grasshopper. My assumption is that he will just operate in his free time under the Town Factory label. If anything happens at all.

Anyway, if the info on the Ustream page is correct then the event is set to broadcast on Tuesday the 21st of December for two hours. The starting time for us Brits is a little inconvenient, as it’s set for 10:30. For everyone else it should be less of a problem. American PST is 02:30, EST is 05:30 and Japan is 19:30. If you do tune in, and you’re fluent in Japanese, then please be sure to let me know how things unfold.

Also: As my personal life is still keeping me from maintaining this blog as much as I’d like, you probably be best following this NeoGAF thread for all your up to the minute Moon 2 news.

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As a few people have informed me, there’ s a ton of noise coming from Kenichi Nishi and Yoshiro Kimura about a possible sequel to Moon: Remix RPG Adventure. It’s a bit difficult to work out exactly what’s going on but this thread on NeoGAF suggests that the aformentioned designers might be using Twitter to gauge fan interest.

It’s been suggested that anyone interested use the tag #moon2 on Twitter, and I’ve done just that today. Click here to see what everyone’s saying.

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As if I couldn’t find enough time to update this blog in an ordinary month, my personal life had to go and throw me such a curve-ball that it’ll be a while before I can commit any time to this place. When I do, however, it’ll be done right and I’ll actually run it the way I originally intended – as my thoughts on a very special group of games rather than just an obscure news site.

In the meantime, please enjoy the image above. I can’t remember exactly how or why I discovered it. All I know is that I found it on Facebook and it was drawn by a guy called Ryan Medlock. Does the main character look familiar?

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Cubed3 has an excellent new interview with Yoshiro Kimura, in which he discusses the making of Little King’s Story as well as a few other Lovedelic related issues. It’s an interview that’s fueled a rumour about Moon being remade – a subject that’s obviously very exciting for myself and anyone who reads this blog.

But exactly how likely is such a remake to happen? I emailed Kimura-san to find out and here’s what he had to say. Please note – I’ve tidied up the language a little since Kimura struggled to answer a rather difficult question in English.

“Oh, these kinds of rumor happen often. But it is half correct and half wrong. I do have an ambition to remake Moon. But, at the same time, I want to make something new immediately. I love my work both past and future. If I can remake something, someday then I wish it could be Moon or Chulip. But I do not know when I can realize such an ambition.

And I want to know that, if I remake Moon, who would want to play and how many people would love it? It was so nice for me during the Moon days.. it was a very important era of my life. Once I start to remember those days, tears drop from my eyes with happiness. I can honestly talk to people. I want play Moon again also, but it is so dificult for me to build a new version of Moon at this moment.”

There you have it. Kimura-san would love to create a remake of Moon (and even Chulip as it turns out) but it is not worth pursuing unless there is significant fan demand. So if you’d like to see a Moon remake more than a brand new and original project then you’re going to have to spread the word. Blog about it, write letters to games magazines and tell publishers like Marvelous, Rising Star and XSeed that you want to play a new version of Moon, and in English too.
And don’t forget to comment here too. I’m interested to hear if you’d like to play a remake or a brand new game. Let me know.

PS – If you’d like to read more from Kimura then check out the mini-feature he wrote about the making of Little King’s Story for Gamasutra. There are some neat revelations about the changes that were made along the way.

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Moon translation underway

I’ve known about this for a while but kept forgetting to post about it. Oh well, better late than never.

I’m not quite sure who’s responsible but it appears that someone is working on a ‘first pass’ translation of Moon, meaning that the whole script will be very roughly translated and distributed on the Internet in text form. There are currently no plans to tighten up the text to a professional standard nor to integrate it into the game through a patch. Still, it’s better than nothing and should help those of us too lazy to learn Japanese to get more enjoyment out of the game.

You can read more about the project here and can follow its progress here.

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